The differences in the four classes keep the battles varied, with different people playing the same game in different ways all around you. Snipers burrow into little concealed nests and take shots from afar, heavies engage jet-packing assault troops in open combat, and miners dig down into the ground and lay traps, inviting trouble to follow them down into the depths. Throughout matches the environment around you changes as blocks are added and taken away. ![]() The little cigar smoking rocket launching Commando is possibly my favourite class, even if I want to prefer the sniper rifle and the increased speed and jump possessed by the Marksman. Commando is a heavier alternative, and comes packing either a minigun or an RPG. Vague feedback and hit detection makes it tricky to know whether you've connected or not, and a laggy opponent can make things even more frustrating. The Marksman, normally my preferred class, feels very underpowered. ![]() Rocketeers take to the skies and rain machine gun fire down on their enemies, and killing them sends them shooting off into orbit with a satisfying trial of smoke. Miners sacrifice range for increased environmental options, they carry shotguns and burrow into the action, creating their very own corridor shooter experience wherever they go. There are four classes, and your choice here dictates to what level you'll interact with your environment. The blocks around really do impact on tactics. Some have towering structures, ready to be pulled down by explosives and spades, whilst others are dominated by giant mountains and rolling hills covered in trees. Looking beyond the blocks, each environment is distinctive from the next, not just in terms of palette, but in the their composition. One of the first things to impress is the size of the maps. ![]() I'll not go into too much detail here as the names are pretty self explanatory. Ace of Spades is a shooter first and foremost, the voxelated (there, I used it again) environments support the action, inform it, but don't dominate it (unless, of course, you want it to).Īll told there's ten maps: Arctic Base, Block Ness, Bran Castle, Castle Wars, Double Dragon, Hiesville, London, Lunar Base, Mayan Jungle and Spooky Mansion. Everything is both a) destructible and b) made of blocks, but that's where the similarities end. There's no crafting in AoS, and the maps aren't procedurally generated (another sticking point for fans of the beta). I'll not mention Minecraft again, because comparisons aren't really relevant.
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